Li Lao
Li Lao
Environment Artist
Burnaby, Canada

Summary

* 20+ years working experiences as Environment Artist
* Worked on AAA game titles like: Gear of War, NHL, UFC, Deadrising and Need for Speed
* Accomplished from high quality individual assets to entire levels, sets or stadiums/arenas
* Strong knowledge of game development and PBR process. Good at modeling and texturing
with industrial tool packages
* Familiar with game engine, eg. Unreal5, Frostibite, GameChanger
* Very hardworking, honest, reliable and cooperative
* Referrals available if requested

Resume PDF

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Skills

3D ModelingEnvironment ModelingGame DevelopmentPaintingPhotographyPBR TexturingNanite Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
Photoshop
Photoshop
xNormal
xNormal

Experience

  • Environment Artist at The Coalition Studio
    Vancouver , CA
    January 2024 - January 2025

  • Environment Artist at Electronic Arts
    Burnaby
    January 2018 - September 2023

    NHL24, UFC5, NHL23, NHL22, NHL21, UFC4, NHL20, NHL19

  • Senior Environment Artist at Capcom Game Studio Vancouver
    Burnaby, Canada
    January 2010 - January 2017

    Dead Rising 4, Dead Rising 3, Dead Rising 2- Off The Record,

    DeadRising 2- Case Zero, Dead Rising 2- Case West

  • Senior Environment Artist at Blue Castle Games
    Burnaby, Canada
    January 2009 - January 2010

    Dead Rising 2

  • Environment Artist at EA Black Box Games
    Burnaby, Canada
    January 2001 - January 2009

    Need For Speed-Undercover, Need For Speed-Prostreet, Need For

    Speed-Carbon, Need For Speed-Most Wanted, Need For Speed-

    Underground 2, Need For Speed-Underground 1, Need For Speed-

    Hot Pursuit 2(pc)

  • World Artist at Ubisoft Shanghai Studio
    Shanghai, China
    January 1997 - January 1998

    Tonic Trouble